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Originally Posted by FizMan
I personally enjoyed the level of human involvement this year. Moreso than the last two years I played where the human players didn't do much than add a few points on the chart. What was it in Zone Zeal? 1 point a ball thrown in? And in Stack Attack, I don't remember our stacks every staying up... and certainly that's all they did during the match; just did that and they're done... just standing there for the rest of it.
This year they worked all the way through, and I think evened the playing field that little bit more. If the rules were such that the robots had to score the small balls as well, it'd be that much more difficult for the less experienced teams to participate... not to mention there would be even more for the robots to do this year... Herding balls is one thing... scoring them with the robot as well? Well, that's a large undertaking, and if they did that, they'd probably have to raise the weight limit. (hint hint? 140 pounds next year?  )
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Yeah, I was my team's human player in Stack Attack, and it wasn't really that valuable. First of all, the stacks almost never stayed up, and second of all, there wasn't really a challenge in getting your stack our onto the field and back on the mat in 10 seconds, I usually made it in 6 or 7 seconds, and I'm not a fast guy at all. I really liked the human player aspect this year, it threw a lot more into strategy and the interactivity of the game. Now, do drivers not only have to worry about robots on the field, but people off the field!
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2005 Las Vegas Regional Autodesk Visualization Award
2005 Las Vegas Regional #8 Seeded Alliance with 988 and 1505
2006 Southern California Regional #15 seed