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Originally Posted by Joel Glidden
The point is that "vigorous interaction" is a part of the game environment. It's no secret that our robots should be designed to handle it.
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Perhaps a better example might have been one of your autonomous planes getting hit by another autonomous plane. That matches the idea of a robot hitting another robot better.
The birds and the air and the clouds were there before the plane was, just like the field and the carpet and the platforms were there before the robots were.