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Brainstorm: Aggressive play rule
Ok...take two...
One of the hottest issues coming out of Atlanta was the question "What is legitimate intense play, and where is the line that gets us to Battlebots?" Many thought the game was fine as is, others were upset.
All of the play-by-play and Monday-morning reffing has already taken place in other threads... now its time to put some creative energy forth and maybe solve the dilemma for once and for all... or maybe it is not solvable... lets find out.
This moderated thread is a place for folks to put forth the exact proposed wording of a rule that would have addressed overly aggressive play in FIRST Frenzy: Raising the Bar... lets call it <G101>.
Usual brainstorming rules apply -- moderators will not allow any thread discussing another's post, or not proposing exact text that could have appeared in the 2005 manual. If you think of more than one way to solve the problem, post multiple times.
This thread will be closed at 10pm on April 28th. After that, let the discussions begin!
(The thread will also be submitted to the 2005 Game Committee for their informational use. In no way is their any implication that these suggestions will even be appropriate to the 2005 game or used by the 2005 Game Committee. In no way am I implying an association with the 2005 Game Committee)
Last edited by Aidan F. Browne : 22-04-2004 at 00:19.
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