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Re: On Game Design
I don't see the game as too complex.
This comes from being with a team that is in its second year and could complete all task each of the last two years. This has let us be in the division finals each of the last two years. Fairly good for how untechnically advanced our robots have been. We've used sprocket and chain drive and have not done a lot in the off season.
Hopefully we might consider doing more this summer because a new drive system would be nice, but a very simplistic one has worked great. Our biggest asset is that we try to live by KISS. The only machined parts our the hub for our tires. Our most complex part we've purchased is taking the impeller from a shop vac. With strategy and a fairly robust design you can do well. You may not be able to do all the task well (we only made stacks twice last year, and barely herded any ball this year), but you can compete.
I like the rules how they are now. It's not going to be completely fair but it won't stop people from competing. And if you are only in it to compete and win you've got to realize you can't always but just take advantage of the learning experience.
As to FIRST becoming a year-round program. It is. So much needs to be done before that 6 weeks unless you are just crazy. You can do it in six weeks and be successful but I wouldn't reccomend it. Get fundraising, and paperwork done early. Our team spends a lot of time in the community during the off season.
FIRST is definitely like a sport. I played three sports in high school. I concentrated on basketball during basketball season but that doesn't stop me from shooting around during the rest of the year. Some just take it farther and play tournaments and spend a lot of time praticing their skills. You can be competitive just playing during the season, but those that put in the time all year will have an advantage.
I don't think changing the game to two intemediate task or letting people spend less is going to change anything. IMHO.
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