|
Re: On Game Design
The complexity of the games doesn't hurt the rookies at all. Even though it does seem that the games are more complex, it also seems that the easier component of the game can beat out the harder one. For this year's game as an example - hearding balls and capping could easily beat out hanging robots. Hearding isn't that hard and capping takes a little more work but isn't as hard as hanging. I did see a lot of rookies do well using these methods. As for last year's game - though stacking was hard to do, it was almost irrelevent. I still remember the match in Chicago when 16 was making a stack. I think they spent a good 30 seconds on that. The second that top box was put on, there was a robot charging at it to knock it down. While rookies didn't have the good drivetrains that were necessary last year, they were still able to give the veterans a run for their money. I don't see the design of the games inhibiting the new teams ability to compete. I think every rookie has a good shot at winning as long as they can do one thing and do it well.
Eric
|