Thread: On Game Design
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Unread 29-04-2004, 14:28
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Re: On Game Design

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My proposed solution to these problems is fairly simple. For one, make the complexity of the game less. It's not a problem to raise the bar but don't make it too high for most teams to compete. However, simply making the complexity of the game less would not be enough as it would just allow teams to dominate. The real key is to also drastically restrict the allowable parts. I would highly suggest dropping the allowable spending amount to below $1000 (I think somewhere between $500 and $750 would be a good point). This has many benefits. For one, it does not stop anyone from building a complex robot; it merely makes it harder and would require more ingenious solutions. It would also require more tradeoffs to be made if one complex component were desired by a team. It also drops the required amount of fundraising a team has to do as it wouldn't be possible to spend as much money on the robot.
What!??!?!?!? Thats probably our entire budget that we would spend on metal let alone the whole entire robot. And that money is what usually amounts to us build a robot that looks pretty professionally done. It would probably make a lot of teams life's harder.
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Last edited by Adam Y. : 29-04-2004 at 14:41.
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