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Re: [Official 2005 Game Design] OK, so YOU design the 2005 game...
I've never thought about game design before, but the other day I was stuck on it. Considering the past, I thought it can't use balls again, to have a hump year. I kinda liked 2002. So here's some of it, you can fill in the rest.
It uses the existing field. There are 3 objects, a plywood Triangle, Circle and Square hmmm. They're large enough to fit your 30x36x60 robot inside of. They're placed across the field like 2002's (3) goals were. The game is called Crazy Crates :-)
The usual format 2 on 2. The goal being to get under (inside of) these crates like the shell game. Also getting them into a field position (it would be funny seeing these emblems shuffling around the field internally powered). I didn't think of anything more than that sorry. I think adding another feature to take in there with you to up your score would be the bonus part. Maybe some Donuts? Being we have to extract the robot from the field after the match, this gives us incentive to hurry up. But I thought it (the first logo boxes) would be visually appealing...
Edit: Just thought maybe it could also be a 4 team effort to unshuffle the logo peices (which are randomly located) into there appropriate order and position, then the score bonus is what 3 of the 4 got inside the logo's.
Another Edit: OK I did a little more home work and here's the matches I envision.
First of all, simple is good!
- So this is a cooperation game like 2001, using the timer for multipliers.
- The logo pieces are randomly located "After" the robots are set on the field. This will help speed up reset, and eliminate the point and pray method.
-The center of the field has outlines of the logo pieces for the robots to relocate the logo's within the outlines
-Autonomous 15 sec' where the logo pieces have reflecitve tape in order to be located, near there handles. The logo pieces could also have I/R.
-The four teams work together to get 3 inside the boxes, and get them repositioned inside the field outlines. The fourth climbs on top of the center round piece to double the over all score. They do this as fast as possible to get time multipliers.
-The Boxes would be fairly heavy and hard to lift and get under without tipping them over. But they would have delrin skids so they could be pushed around easy.
-You can get points for just getting them into position without anyone inside. So this helps the rookies.
-Easy stuff to build, and a very asthetic match finally having a bot on top of and centered on the FIRST logo (makes for great photo ops)
-Sorry no Human players
Last edited by Swampdude : 07-05-2004 at 10:38.
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