|
Re: [Official 2005 Game Design] Game Elements and Subtasks
I would like to see somthing thats Not inflatable. It seems that the inflatable things we get are too inconsistant and pop often. The Floppies from 1999 are a great example.
I like how this year involved more human input into the score.
I think when we had robots Limbo and Robots Climbing over things it was fun to watch, nothing like seeing a arm that folds under 18 inches reach 10 feet. It also made a nice challenge.
I would like to see somthing that would involve a creative drivetrain. Suspension, Extendy Bits, Retracty mabumgles, things like that.
Finally i would Liked how this year the field was interactive in a motorized way. If you ever watched Robot Wars (**GASP**) Then you saw how they had elements that a bot could run into that would activate somthing somewhere else on the field. Just like this year it might be good for autonomous.
Last edited by Andrew Rudolph : 06-05-2004 at 19:48.
|