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Re: [Official 2005 Game Design] Game Elements and Subtasks
I was noticing Ken's idea on the autonomous mode being at the end of the round and thinking about how it could be done. In the 2002 competition I noticed a few robotics with a mini tethered robot attached to the main robot for getting to the robot scoring area quickly. Perhaps an idea would be to have a game where each team builds two robots. They would have their main robot for the main tasks of the game, but also have a second smaller robot on an alternate plane of the field (possibly hanging from bars) to have limited interaction with the game. The second robot could have the autonomous mode late in the round without the risk that comes with a randomly place self driving robot.
Another idea I have has to do with alternative point scoring tasks such as the bar hang from this year. My idea is to have a task where the driver must drive the robot to a specific place and then the rest of the task must be completed in a triggered autonomous mode.
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