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Re: [Official 2005 Game Design] OK, so YOU design the 2005 game...
I'd like to see another game like the 2003 game where FIRST moves away from the ball/goal concept, which has dominated most FIRST games. 2003 was a great departure from that formula, and pretty much put everybody on a level playing field in terms of design. In my opinion, the problem with using balls and goals over and over again is that it allows veteran teams to re-use old designs and puts many newer teams at a disadvantage.
If FIRST could use something other than balls, boxes, and goals to win points in 2005, I think it would be a challenge for almost every team.
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