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Unread 07-05-2004, 12:57
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AKA: Gene Falendysz
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Re: [Official 2005 Game Design] Game Elements and Subtasks

Quote:
Originally Posted by cazbar171
I was noticing Ken's idea on the autonomous mode being at the end of the round and thinking about how it could be done. In the 2002 competition I noticed a few robotics with a mini tethered robot attached to the main robot for getting to the robot scoring area quickly. Perhaps an idea would be to have a game where each team builds two robots. They would have their main robot for the main tasks of the game, but also have a second smaller robot on an alternate plane of the field (possibly hanging from bars) to have limited interaction with the game. The second robot could have the autonomous mode late in the round without the risk that comes with a randomly place self driving robot.
I thought this was where they were going when they introduced the EDUBOT( now Robovation ). I pictured a raised platform in the middle of the field Around the rest of the field would be balls, pucks, doughnuts, whatever. Points would be awarded for teams getting these objects onto the raised platform. For bonus points, they could deliver a mini-bot to the platform that moves the pieces into a receptical for double point value. For added fun these smaller robots would be autonomous! Maybe for more human involvement the platform would be enclosed and the way to get the elements to the mini-bots is through openings the human players shoot at.
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