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Re: [Official 2005 Game Design] Game Elements and Subtasks
Playing field artifact...
Have balls which appear the same (same diameter, surface texture, color) but which have different mass (type 1 has 2x mass of type 2).
Type 1 balls which are placed in scoring container 1 count +2 points.
Type 1 balls which are placed in scoring container 2 count -1 points.
Type 2 balls which are placed in scoring container 2 count +2 points.
Type 2 balls which are placed in scoring container 1 count -1 points.
Robots can score balls or human players can score balls. In either event, the robot or human must differentiate ball type by weight.
Extra bonus...
If the scoring container can direct balls into a positive or negative hopper based on weight (like a change machine), then a real-time score could be maintained.
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