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Re: [Official 2005 Game Design] Game Elements and Subtasks
Few ideas....
- Moveable platform that robots can get onto - because it would be interesting
- Temporary line of sight disruptions for the drive team, but with human players able to see what is going on. Teams would need to set up a "non-verbal" communication system to see what was going on.
- Field elements that need to be activated by robots. Examples... Pull on a ring, push a button, etc...
- Hula hoops or other such ring type of thing. Maybe collect them, maybe put them on a hook that can be raised or lowered by your partner. (I really like that idea now that I think about it....)
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Brian Graham
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