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Unread 08-05-2004, 23:34
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Billfred Billfred is offline
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Re: [Official 2005 Game Design] Game Elements and Subtasks

Quote:
Originally Posted by dk5sm5luigi
One thing that I have always thought would be an interesting twist is having the alliances not decided before the game but during the game. The how I havn't quite figured out but it would be something that could be changed throughout the match. This would make it fun because the two best teams out there could be working together and then all of a sudden with 5 seconds left one of the other robots changes the alliances and which would completely change the outcome of the game.

This would add a new twist that FIRST is always great at coming up with.
The only thing is, alliance swapping has two key problems:

1) It will confuse the tar out of a civilian spectator. To the average joe who heard "robots," "free," and "contest" in the same sentence in the paper, an alliance stays as such.
2) It'd create a defensefest, as you don't know how you end up. That, or you effectively end up with a 4v0 game again, as all of the teams want to cover their backsides should it be them who's switching alliances.

Personally, I'd be partial to just giving teams the four team numbers on the pairings. Then when the teams are queued, they draw colors. Kinda Survivor-y, I know, but it'd require teams to be fast with the strategy, or make it an open book.

Gee, I hope that I make sense at 11:30 at night...
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William "Billfred" Leverette - Gamecock/Jessica Boucher victim/Marketing & Sales Specialist at AndyMark

2004-2006: FRC 1293 (D5 Robotics) - Student, Mentor, Coach
2007-2009: FRC 1618 (Capital Robotics) - Mentor, Coach
2009-2013: FRC 2815 (Los Pollos Locos) - Mentor, Coach - Palmetto '09, Peachtree '11, Palmetto '11, Palmetto '12
2010: FRC 1398 (Keenan Robo-Raiders) - Mentor - Palmetto '10
2014-2016: FRC 4901 (Garnet Squadron) - Co-Founder and Head Bot Coach - Orlando '14, SCRIW '16
2017-: FRC 5402 (Iron Kings) - Mentor

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