View Single Post
  #23   Spotlight this post!  
Unread 09-05-2004, 09:00
mtrawls's Avatar
mtrawls mtrawls is offline
I am JVN! (John von Neumann)
#0122 (NASA Knights)
Team Role: Programmer
 
Join Date: Mar 2003
Location: Hampton, VA
Posts: 295
mtrawls is a splendid one to beholdmtrawls is a splendid one to beholdmtrawls is a splendid one to beholdmtrawls is a splendid one to beholdmtrawls is a splendid one to beholdmtrawls is a splendid one to beholdmtrawls is a splendid one to behold
Send a message via AIM to mtrawls
Re: [Official 2005 Game Design] Autonomy Discussions

Quote:
Originally Posted by Andy A.
In anycase, usally nothing is accomplished, except by the teams that have the resources to replicate their 'bot and perfect the program after the build season is over.
I agree with you to a point. It is hard, near impossible to perfect an auto mode during the build season if you rely on your bot being done early enough. But we have Robovision (I really don't think that name is going to stick). Also, for veteran teams you can use past year's bots. And there's always Thursday (practice day) to work it all out! Regardless, just because it has proven difficult doesn't mean it should be thrown out ... rather, something should be designed to allow the teams climb to the challenge. I say it would be more beneficial to give teams the chance to learn how to do this than to throw it away because some teams won't. What's the chance of, after the typical build season, giving an extra week to the programmers to work on software design? Maybe just a more capable Edu-bot (err.., Robovision) would be enough? Sure, auto mode could stand to be improved ... but that's not enough of an argument to get rid of it, for me at least.