View Single Post
  #30   Spotlight this post!  
Unread 10-05-2004, 10:22
Greg Perkins's Avatar
Greg Perkins Greg Perkins is offline
7 years, allready!!???!?!?!
AKA: Mongo
no team
Team Role: Alumni
 
Join Date: Feb 2002
Rookie Year: 2000
Location: Nashua, NH
Posts: 1,203
Greg Perkins has a reputation beyond reputeGreg Perkins has a reputation beyond reputeGreg Perkins has a reputation beyond reputeGreg Perkins has a reputation beyond reputeGreg Perkins has a reputation beyond reputeGreg Perkins has a reputation beyond reputeGreg Perkins has a reputation beyond reputeGreg Perkins has a reputation beyond reputeGreg Perkins has a reputation beyond reputeGreg Perkins has a reputation beyond reputeGreg Perkins has a reputation beyond repute
Send a message via AIM to Greg Perkins Send a message via MSN to Greg Perkins Send a message via Yahoo to Greg Perkins
Re: [Official 2005 Game Design] Autonomy Discussions

I have doubts about autonomy...


For instance this year, to make the game more enthusiastic to the fans and spectators, say a bot removes the ball in auto. as soon as the ball is released have drivers take control. not wait another 3-5 seconds for the balls to fall. Limit the time to 10 seconds. This way there is more excitement for outside viewers.
Not to say this year was an awesome year with teams like WPI(190), The Riot Crew(58), and teams like Buzz(175) had awesome auto. modes that were exciting to watch.

I think FIRST should step back and evaluate the good that auto is doing. Gauranteed It was always a Build/driver robot, and the controls teams usually did'nt have that much of a part in it. However, its been two years, and I have yet to see some major accomplishments in the programming.


just my $.02
__________________
myResume -2004: PARC Referee; Beantown Staff; Battlecry Referee; Summer Frenzy Head Referee; River Rage Head Referee, 2005: Pittsburgh Regional Referee; PARC Referee


XBOX Live Gamertag = TrixAre4Kidss