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Unread 10-05-2004, 18:24
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Re: [Official 2005 Game Design] Game Elements and Subtasks

here we go, since i already posted this in the first thread, before seeing this thread, and for some reason you cannot delete posts, but whatever

It is basically a pseudo-capture-the-flag in which there is one item that starts of on the top of a pole and it is worth an extra X points, this object is symmetrical, one half of it is one alliance's color, the other half is the other color (basically if you were to lay a pillow flat, the top half would be red and the bottom half would be blue). To get those points at the end of the match you must fullfill two requirements: your robot must be on the opponent's half of the field (or maybe up on top of some stairs or something as well) and the item must be laying on your robot somewhere: laying is defined as (this definition is made to make as few loopholes as possible): touching only your robot(not other robots or the ground) and only touching your robot where your color is on the object.

It seems like a good idea, the only problem with it that i can see is another robot can just touch it at the last second. However this could also be seen as an advantage, because it adds a LOT of excitement into the end of the game.