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Re: [Official 2005 Game Design] Game Elements and Subtasks
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Originally Posted by Billfred
Personally, I'd be partial to just giving teams the four team numbers on the pairings. Then when the teams are queued, they draw colors. Kinda Survivor-y, I know, but it'd require teams to be fast with the strategy.
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They did this in 2001. I liked it a lot better, made you think quickly.
I'm working on various game ideas for the main thread, and trying to organize all my thoughts before I post.
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Ryan
FRC #5687: The Outliers [2015-?]
FRC #1995: Fatal Error [2007-2009]
FRC #350: Timberlane Robotics [2001-2004]
FRC/FLL volunteer since 2005
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