Hmm...I'd say we have about 2 people who are strictly animators because they suck at modelling, 2 main modellers who are really good at it, about 2 people who just learned this year and are getting good, and 1 texture artist. I'd say we have a very good animation team, except we're just a bunch of slackers, so we don't always do the work quickly

anyway, animation is awesome, and im lookin forward to it next year when i get to teach the new freshman interested in it. Need to make someone to carry on the Polymodeller's Anti-Boolean legacy
to impulse3d: i see what your saying where w/ out a mentor, things run much smoother, but you need someone there who does this for a living to criticize your work seriously, and help you make it better