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Originally Posted by ToMMan b182
I have my entire underwater scene modeled out, but now i am trying to add an underwater effect to it.
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Unless you want to add a "ripple" effect, which typically works only when it's a moving picture, I can't think of a simple way to make something look like it's underwater. I'd suggest composing the view so that some of the water's surface is visible overhead, having the light source above that surface, and somehow making the entire volume of the scene filled with a nearly transparent bluegreen color. The "distance blueing" is probably the biggest clue that you're looking through water, but I think a visible "ceiling" is going to help a lot.