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Re: [Official 2005 Game Design] Radical Tournament Ideas
alright, I'll throw out a concept.
What if the top nine teams picked alliances, then had a play-in game between eight and nine? It boosts the number of teams that get to play (and brings in teams that were just on the bubble), but it doesn't mushroom the eliminations into something huge.
Or, if you were really looking for a concept, how about Highlander style? If the eighth seed beats the first, for example, then they can pick any of the robots in the first seed to compete with them in future matches. It makes things hard for deciding who goes to nationals (the winning robots from the finals?), but it's something to think of.
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William "Billfred" Leverette - Gamecock/ Jessica Boucher victim/ Marketing & Sales Specialist at AndyMark
2004-2006: FRC 1293 (D5 Robotics) - Student, Mentor, Coach
2007-2009: FRC 1618 (Capital Robotics) - Mentor, Coach
2009-2013: FRC 2815 (Los Pollos Locos) - Mentor, Coach - Palmetto '09, Peachtree '11, Palmetto '11, Palmetto '12
2010: FRC 1398 (Keenan Robo-Raiders) - Mentor - Palmetto '10
2014-2016: FRC 4901 (Garnet Squadron) - Co-Founder and Head Bot Coach - Orlando '14, SCRIW '16
2017-: FRC 5402 (Iron Kings) - Mentor
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