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Re: [Official 2005 Game Design] Game Elements and Subtasks
Its time
3 vs. 3
Or 2 vs. 2 vs. 2
More time in the field, 2:30
LIGHTER Robots. 130# is alot to ask 2 high school students to carry.
A field that has a barrier all along the center (long way) you can't cross it, all scoring options are on the barrier(I love the idea of the colored balls in the goal, who is ever on top gets all the points)
So little robot contact, no slamming etc. Could be specktator unfriendly but I'm curious how a less Combat robot type game would look like.
Later
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Eric Stokely
Team 360 The Revolution, past mentor of 258 The Sea Dawgs
Experience is what you get when you don't get what you want.
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