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Unread 05-06-2004, 02:40
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Elgin Clock Elgin Clock is offline
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AKA: the one who "will break into your thoughts..."
FRC #0237 (Black Magic)
Team Role: Mentor
 
Join Date: May 2001
Rookie Year: 2001
Location: H20-Town, Connecticut
Posts: 7,773
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Re: Team Improvements

Quote:
Originally Posted by Billfred
STEP THREE: Take whatever our first impressions were about the game and run the opposite. (We wrote off hanging from the bar as an insignificant amount of points.)
STEP FOUR: Meet a bit more often, especially around the last two weeks.
STEP FIVE: Dance like freaking lunatics at competitions.
As far as # three goes, you have to also remember that if game elements are introduced in 2005 that are similar to game elements in previous years, then many teams may take the way of going with what they know as far as playing the game. I saw a lot of teams this year use the same type of arm that they used in 2001 to manipulate the 2X multiplier, as there were big balls available to play in the game that year as well.
Bottom line.. Go for playing the new game element if you are a rookie team. At least then you will be on level ground as far as the thoughts go behind the way to attack the problem.. Unfortunately, with the game this year, there was really no "new" elements, except climbing stairs and of course the autonomous mode.

As for number 4. Yes!!! Most definately. Get as much face time with the robot as you can!! More time never hurts, but it always hurts to not have enough time to do even the simplest robot function.. like make a well built chassis. Remember there are no blueprints, so you have to create them and then build.. So in essence, you are prototyping and rebuilding more than actually just building it right the first time unfortunately.

And #5.. GO FOR IT!!!!
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