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Originally Posted by impulse3D
--Of course, a 3D field and gameplay exactly mirroring the real one.
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we can get that from Dave Lavery
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Originally Posted by impulse3D
--"Exhibition Mode" where you can play skirmish matches.
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would be no extra programming, since it is just a match on it's own
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Originally Posted by impulse3D
--"Regional Event Mode" where you can actually compete in a tournament either within a certain regional or with a randomly created regional.
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should not be terribly hard to make, it's a small series of random number commands and data lists, plus a multi-round score-keeping system. no biggie. even
i could probably handle that, lol
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Originally Posted by impulse3D
--"Championship Event Mode" where you compete in a manner that mirrors the FIRST Championship Event (with different divisions, etc.)
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really the same thing as regionals, just more robots, and the addition of divisions
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Originally Posted by impulse3D
--Programmable autonomous mode --> whereas there's built-in C scripting software that allows you to edit the programming code of your virtual robot.
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i guess this shouldn't be too much trouble, considering we would be making the game in C++ anyway, so we would just have the program reference itself
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Originally Posted by impulse3D
--BotMatch C Parser --> See what your C code's effect will be on your real-life robot--before uploading it!
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this is basically what the game is. it is like going into a video game and having the character walk up to an arcade machine and play that very video game. should not take long
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Originally Posted by impulse3D
--Networking/Internet Multiplayer Capability --> Execute your game strategies with an alliance partner over a network prior to matches to perfect flaws before your game hits the real field.
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i think internet is a must
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Originally Posted by impulse3D
--The ability to choose playing fields (i.e. You can select different regional fields, whereas the "stadium" or event location is modeled by a team that attends the regional. The more people that participate in providing a model of their regional(s) event, the more "places" you could compete within the game.)
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this would be one of the lower priorities, being that it only adds visual appeal, but i can't say i thought of it -- good job
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Originally Posted by impulse3D
--Importing CAD/Inventor/etc. models of robots to use within the game.
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very good idea, though i'm not sure if it would be tricky or not. our head animator did a great job of animating with CAD, so you should go to him (TeknoBramha)
all this is great! i'm really glad to have you guys helping
