(These are my oppinions and not a consensus)
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Originally Posted by Texan
What exactly will a player control?
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Either a robot or act as human player (depending on game modeled)
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Originally Posted by Texan
Will they be able to design their robot/controls ...
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not in-game. Probably an utility for that. The controls probably will not be visible, but the LEDs will be. Dashboard?
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Originally Posted by Texan
... and run it against the many AI robots, ...
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probably, though maybe not 'many'.
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Originally Posted by Texan
... will it be an online type thing (cool, although maybe hard), ...
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probably, but not this version
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Originally Posted by Texan
... will they just be able to pick one of several predesigned robots, possibly unlocking new ones as they do better? 
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I don't think so.
Currently, I'm thinking about framework (Make a cheapy for debugging). I say come up with a robot standard, draw them later.
My goal for v0.1A is to be able to take a demo bot and drive it around a field, fairly realisticly.
*Include physics engine
*Import bots/fields from files
*render/control interfaced
*no configs, no AIs, no web/lan play (but framework for this should be in place, just values hard coded.)