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Re: FIRST Video Game: Hammering out details
Here's some of my thoughts....
-Focus first on the robots. Have a few robot types to choose from, then hammer out the kinks and other problems. Then add a custom robo feature, then add human player.
-For a first game, I'd either do Stack Attack or Zone Zeal, but mostly Stack Attack. The game has more action and less moving 'parts' to it.
-Use a language that is supported and can be ported to, Windows, Mac, & Linux.
-Start small, then go big. Don't have many textures or other things, then keep adding things till it's a great game.
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