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Unread 15-06-2004, 23:24
Heretic121 Heretic121 is offline
The Resident Gamer -
AKA: Pat or Harry... if you ask its a long story...
FRC #0078 (AIR Strike)
Team Role: Tactician
 
Join Date: Feb 2004
Rookie Year: 2004
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Re: FIRST Video Game: Hammering out details

i know i have said this before and others have brought it up also... with UnrealTournament 2k4, you get an editor to make maps and script with... the physics is already there, all you have to do is tweak it... everyone who used 3dsMax or Maya for the FIRST animation can make thier teams robot... the only problem with this is making a hook work or ball grabber or ball collectors... this would be coded in, which wouldnt take to much time when you learn it... Fields are easily made and can be configured in many ways... yes the robots would be diffrent files as would the fields... but i dunno how you would implement the human elemnt... its just something to throw around if things become to (something) in making your own proggy and physics... i could make the field/fields (i make maps atm for ut2k4) and show you what it would look like in game if you all want to see how it looks visual wise =D
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