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Originally Posted by Astronouth7303
I'm also half dreaming that this will double as a simulator.
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I think that's going to be your major undoing.
Simple, Versatile, Fun.
vs.
Fancy, Complex, Overkill.
I guess it all depends what your goals are, and what you're really trying to create here.
Does the fun of this game come from manipulating the arm of a robot into position, and dropping the 3D poly-mapped ball into the 3D poly-mapped, bump rendered, goal? Or does it come from playing through different strategies against different teams, outthinking and outplaying the opponent?
Or... are you going to try for both....
