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Unread 16-06-2004, 20:01
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Astronouth7303 Astronouth7303 is offline
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AKA: Jamie Bliss
FRC #4967 (That ONE Team)
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Re: FIRST Video Game: Choosing an engine

Quote:
Originally Posted by SilverStar
I'm not involved with this game but ... why is DirectX crap? I use it for all of my 3d games and it works just fine. OOP rules!
Because DirectX is a MS thing. OpenGL is platform independent.

DirectX is cool, though, because it is actually several things, input, 3D accel, audio/video, network, and a couple of others. Basically, you can do everything multimedia w/DirectX.

However, we will NOT be using DirectX or OpenGL directly, the engine will handle that.

And no, currently I am seeing Win32. (Ports may come in the future)

[And might I remind you that using an engine like Unreal or Quake means every developer will have to OWN it. If we use an open source engine like #1 and 2, we won't have to spend $$$. Unless we can get the company to send us the engine now.]

Last edited by Astronouth7303 : 16-06-2004 at 20:04.
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