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Re: FIRST Video Game: What should be prerendered?
Anybody can work on any resource thing they want! (Resources are things that aren't coded. This is pretty much everything but the engine. Resources include (but aren't limited to): Textures, CADs, sounds, text, images, etc.)
Keep a vector version handy (if possible), as we don't know what resolution we want, yet.
(and good call with the AVIs)
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