|
Re: [FVG]: Choosing an Engine: Final Poll
I never said it would be easy, but considering that I don't have Unreal in any form, I am going to say no to it.
There is also the fact that it would be a mod, not it's own program.
If we would to break Unreal somehow, all we can do is hope it's fixable. If we break CS, we can modify the source if need be.
Running unreal would be cool, but the strings atached would make it almost not worth it. Using the Unreal engine would be no more dificult than using an open source engine.
And if we spend any money, a huge infrastructure may need to be set up. I certainly don't have a whole lot of cash.
|