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Unread 18-06-2004, 19:10
Mike Ciance Mike Ciance is offline
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Lightbulb Re: FIRST Video Game: What should be prerendered?

Quote:
Originally Posted by Texan
For initial versions, sure, but I say we have to render them later so they can appear to actually roll... The cheesy thing coming to mind.
maybe something we could do to minimize the cheesiness is create 3 ball sprites for each type -- 1 still and 2 with swirls which we can alternate at different speeds to give the effect of fast or slow rolling. then when it stops it would display the 5 or 2x facing the player. maybe this is a good median between unanimated and realtime
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