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Re: FIRST Video Game: Cementing auxillary file formats
Ok, so here's my idea as of when sounds play:
Charge2 @ BeginMatch();
FogBlast @ HaltMatch();
Buzzer @ MatchFinish();
Charge2 @ (internal) EndAutonomous();
strike04 @ (internal) DropBalls();
Also: we need to finalize file names within the zip and how they are referenced.
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