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Originally Posted by Elyse Holguin
ogg vorbis should be a considered sound format, because its open source and therefore free license so no worries there, and its a lot lot smaller than .wav. and libraries are no trouble to get ahold of.
btw, textures in games are commonly targas, not 100% sure why. i dont know enough about targa (.tga format actually) to really argue a reason to use those for textures, just that they're very commonly used
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I just checked and TGA and OGG are both supported by Crystal Space, so we can use either. As far as I know, (I haven't read very far into the manual/API) there won't be a difference in their use over some othere format.
So, we can use whatever you want. For the 2D people, does whatever program you'll be using support TGA? I'm not sure of it's benefits, I look into them in a little while here. For sound people, we would have to convert the current WAV game sounds into OGG. You can deal with that...
I'll look into PNG vs. TGA and get back.
