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Re: [FVG]: Human Players Round 2
i think another good solution would be to combine the set probability and separate player options. we can have it so the human players are separate players, but can be set as human or AI. the 2-axis system mentioned by Astronouth7303 should work good. we can have the AIs do random numbers, with ranges close to the goals, so balls have an overall 50-50 chance of going in by AI.
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