Quote:
|
Originally Posted by Texan
I just checked and TGA and OGG are both supported by Crystal Space, so we can use either. As far as I know, (I haven't read very far into the manual/API) there won't be a difference in their use over some othere format.
So, we can use whatever you want. For the 2D people, does whatever program you'll be using support TGA? I'm not sure of it's benefits, I look into them in a little while here. For sound people, we would have to convert the current WAV game sounds into OGG. You can deal with that...
I'll look into PNG vs. TGA and get back. 
|
For any 2D textures used in the 3D work, I know that 3DSMAX supports and can even render to TGA, PNG, JPG, GIF, etc. So it doesn't really matter to me on that point.
__________________
2005 Las Vegas Regional Autodesk Visualization Award
2005 Las Vegas Regional #8 Seeded Alliance with 988 and 1505
2006 Southern California Regional #15 seed