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Re: [FVG]: Robot AI
I think a good setup would be to have a few layers to this:
what we do is start with a base strategy. there can be tons of stuff in this, such as blocking other bots, pushing goals, etc. from that, strategic details will branch off into basic robot categories, based on their combinations of capabilities. (ex. all robots who only hang would be grouped together at this level, as well as robots that can hang and herd, robots that catch balls as they drop, and so on). when a robot goes to do a function, only then will the programming be specific to that robot. it will take from data how the robot achieves that particular action and performs it.
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