Thread: [FVG]: Robot AI
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Unread 29-06-2004, 20:32
Ryan M. Ryan M. is offline
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Re: [FVG]: Robot AI

Quote:
Originally Posted by afflictionblade
-should we give the robots AI at all, or just have it be all-human?
Yes, we need to have AI, for single player matches, especially since network might not be up for a while.

Quote:
Originally Posted by afflictionblade
-should we program one global AI, or have several different one-dimensional strategies that are determined randomly at the beginning of the match? (ex. just herd balls, just hang, just push opponants)
Well, it depends on the robot what you can do, so it has to be variable in some way. Maybe in the robot descriptor, there can be something which indicates what functions it perfoms, IE hang, herd... The AI could select one to do and go with that.

Quote:
Originally Posted by affictionblade
-should we have difficulty levels?
Hm... Maybe. What do you think they'd effect, exactly? Maybe it could just make the AI slower at reacting/making decisions.

Quote:
Originally Posted by afflictionblade
-should we increase the AI opponants' HP accuracy to compensate for possibly low AI?
Sure.

Quote:
Originally Posted by afflictionblade
-should we go as far as trying to make two allied AI robots work together in one strategy?
Hard, but eventually. (I hope)
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Last edited by Ryan M. : 30-06-2004 at 06:39.
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