View Single Post
  #3   Spotlight this post!  
Unread 06-07-2004, 21:22
Mike Ciance Mike Ciance is offline
Registered User
FRC #0025 (Raider Robotix)
Team Role: Alumni
 
Join Date: Apr 2003
Rookie Year: 2002
Location: North Brunswick, NJ
Posts: 693
Mike Ciance has a brilliant futureMike Ciance has a brilliant futureMike Ciance has a brilliant futureMike Ciance has a brilliant futureMike Ciance has a brilliant futureMike Ciance has a brilliant futureMike Ciance has a brilliant futureMike Ciance has a brilliant futureMike Ciance has a brilliant futureMike Ciance has a brilliant futureMike Ciance has a brilliant future
Send a message via AIM to Mike Ciance
Re: [FVG]: Controls Round B1

Quote:
Originally Posted by Astronouth7303
Nooo, no, no, no.

Configurable.

on the OI, you have 16 analog inputs and 16 digital inputs. An combination of mouse, keyboard, or joystick axis/buttons can be accepted to control this.

And the mouse can be "Position" based (To the left side: x = 0) or "movement" based (keep going left tp keep x = 0).

As for keys, it's simple. Left means X=30, Right means X=225.

Analog to digital is similar. Have a threshold. (X<30 means left, X>225 means right)

Anything else?
i have no idea what you're talking about... i guess we can include this in round B2, but you should explain it more first
Reply With Quote