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Re: [FVG]: Controls Round B1
I agree that Voodoo would be the best option. If this is the option we decide to go with, I suggest that we consider a few things:
1) Some sort of function recognition for the player to know what part they are selecting, (i.e. The parts glowing and a name appearing when the mouse is hovering over it, etc.)
2) Rotating the Object would take game time to do, you could just have flags satellite off the model, with the different functions written in them for faster access
3) Possibly combine the Voodoo and the Follower models, have robot actions by clicking on the object and the robot does it to the best of its ability. I like that aspect of the Follower mode.
4) Maybe have Both modes and allow players to choose the type they like?
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