Thread: [FVG]: Spirit
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Unread 06-07-2004, 22:23
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Re: [FVG]: Spirit

Quote:
Originally Posted by Texan
But, then how do we determine when a crowd is "pumped up"? Maybe when key events happen, such as hanging, a shot being made (which would result in more accuracy, leading to being pumped up, leading... . Kind of like a streak.), climbing the platform, knocking the ball off in autonomous mode. Also, maybe some more general, match-type events, such as the start, last 10-15 seconds, etc?
I've been thinking about this. Slow days at Ninos Pizza gives me plenty of time to do that.


What if we had a crowd/adrenaline meter in one of the corners of the screen that ranged from 1 to 10. As Texan said, have certain events boost the meter up 1 or 2 notches. As the meter goes up your team performs better, the HP scores more and such. A lot of matches are decided in the last 10-15 seconds of a match so things get more intense and exciting, so for the last 10-15 seconds of a match, if the two alliance's scores are within say 50 points of eachother, EVERYONE'S meter gets boosted to 10, the MAX.

Just something to think about.

EDIT: The crowd's cheering level would be reflecting what it reads on the meter.
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