View Single Post
  #4   Spotlight this post!  
Unread 08-07-2004, 16:21
Mike Ciance Mike Ciance is offline
Registered User
FRC #0025 (Raider Robotix)
Team Role: Alumni
 
Join Date: Apr 2003
Rookie Year: 2002
Location: North Brunswick, NJ
Posts: 693
Mike Ciance has a brilliant futureMike Ciance has a brilliant futureMike Ciance has a brilliant futureMike Ciance has a brilliant futureMike Ciance has a brilliant futureMike Ciance has a brilliant futureMike Ciance has a brilliant futureMike Ciance has a brilliant futureMike Ciance has a brilliant futureMike Ciance has a brilliant futureMike Ciance has a brilliant future
Send a message via AIM to Mike Ciance
Re: [FVG]: Controls Round B2

Quote:
Originally Posted by Texan
So, yeah, I vote for analog mouse.

And, "time freeze ghost" could be disabled during LAN/web play. The main problem with having to stop to move robot pieces during a local game is that AI don't have to stop, so they have an advantage...

But, during online play, everyone has the same limitations, so it doesn't matter as much.
i was only planning on having Time Freeze Ghost for 1-player modes, but it is true that computer players have an advantage that, unlike humans who will only use this when they really need to, the computer players could operate all mechanisms at the same time without trouble.

maybe, depending on the difficulty, we could hinder the computer players by limiting their control outputs to no more than a human could effectively do
Reply With Quote