Quote:
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Originally Posted by MrToast
I don't think only two cards should be used. I would proposed a Red, Yellow, and Black card. Black would be the least offensive, Red the most. A black card might be issued for excessive pushing, or dangerous behavior. A yellow card would be issued for repetition of violent behavior, and a red would be for violent behavior and/or excessive damage to other robots (such as partial or complete loss of robot functionality).
Each black card received would subtract 5 points from your alliance's score for the match, each yellow would subtract 10, and a red would subtract 15.
HOWEVER, a team the receives a red card would also be put on a blackball list, meaning that if they receive another red card (or two yellows or 4 blacks), then they would be DQ'd.
ALSO:
4 black cards = 1 yellow card
2 yellow cards = 1 red card
2 blacks and 1 yellow = 1 red
Advantages: A point reduction makes the threat of elimination (DQage?) that much more serious. It could have a negative impact on the standing of that team, which would be a fair penalty. This method also means that two penalites wouldn't be an automatic disqualification, which makes the refs jobs a bit easier. It allows for accidents.
Hope that makes sense...
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Your last line sums up the problem with that. Even though it may make sense to you or me, an observer who doesnt know anything about FIRST wouldnt be able to take it in as quickly. Most people at least a vague idea about the yellow/red card system, and if they dont, it can be explained quickly to them. So basically, your way isnt quite simple enough. Interesting concept though.