View Single Post
  #4   Spotlight this post!  
Unread 16-07-2004, 15:11
Ryan M. Ryan M. is offline
Programming User
FRC #1317 (Digital Fusion)
Team Role: Programmer
 
Join Date: Jan 2004
Rookie Year: 2004
Location: Ohio
Posts: 1,508
Ryan M. has much to be proud ofRyan M. has much to be proud ofRyan M. has much to be proud ofRyan M. has much to be proud ofRyan M. has much to be proud ofRyan M. has much to be proud ofRyan M. has much to be proud ofRyan M. has much to be proud ofRyan M. has much to be proud of
Re: [FVG]: Difficulty Levels

Quote:
Originally Posted by JoeXIII'007
  • Expert == hard == extremely good AI, makes very smart moves, able to predict opponets moves, etc.
The only problem with the difficulty being the AI is, well, that AI is hard to do, expecially considering that there will be dozens/hundereds of robots that the AI might have to handle, each with different capabilties/stregths. Also, the field isn't very static, meaning there are balls bouncing around, other robots... All in all, AI will be the hardest part of the project (after we get the framework up, of coures.

A better idea might be to make the different levels give your particualar robot various levels of "handicaps." For instance, on rookie, your robot might be able to always climb the platform (assuming it's so equipted). Also, HP accuracy is something easy to write that could be used.
__________________

Reply With Quote