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Originally Posted by JoeXIII'007
- Expert == hard == extremely good AI, makes very smart moves, able to predict opponets moves, etc.
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The only problem with the difficulty being the AI is, well, that AI is hard to do, expecially considering that there will be dozens/hundereds of robots that the AI might have to handle, each with different capabilties/stregths. Also, the field isn't very static, meaning there are balls bouncing around, other robots... All in all, AI will be the
hardest part of the project (after we get the framework up, of coures.
A better idea might be to make the different levels give your particualar robot various levels of "handicaps." For instance, on rookie, your robot might be able to always climb the platform (assuming it's so equipted). Also, HP accuracy is something easy to write that could be used.