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Unread 16-07-2004, 17:35
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Astronouth7303 Astronouth7303 is offline
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AKA: Jamie Bliss
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Re: [FVG]: Difficulty Levels

Quote:
Originally Posted by Texan
The only problem with the difficulty being the AI is, well, that AI is hard to do, expecially considering that there will be dozens/hundereds of robots that the AI might have to handle, each with different capabilties/stregths. Also, the field isn't very static, meaning there are balls bouncing around, other robots... All in all, AI will be the hardest part of the project (after we get the framework up, of coures.
A given AI will only support a given set of bots.

I've been thinking, and here's how it goes:
  • The AI is sepperate from the robot (malicious code)
  • The AI recieves info on the robot's speed, position, orientation, and the feed back data.
  • The AI outputs an OI packet
  • The packet is screened before going to the bot (malicious code)

The goal is to prevent an AI from interacting directly with the robot (preventing cheaters), but allow the AI to be easily made and quickly ran.
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