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Originally Posted by mtrawls
It seems to me that the use or the dis-use of these "vodoo" controls isn't something that needs to be "finalized". If you design a system that controls the robot based on input (e.g., Robot is passed the data packet), then how that input is gotten is a side issue, -- there could be several pluggable modules, which, while perhaps involved in coding those modules, wouldn't affect in any way the rest of the design. Discussing random elements (controls, AI algorithms, etc.) is nice and all, but without any unifying design decisions, it seems rather futile, especially since many of these decisions could be affected by the overall design. In summary: control can be changed easily without affecting other elements of game; also, I strongly suggest to come up with a good and detailed, yet general, outline of the structure of the game itself from a programming standpoint (ignoring irrelevent side issues like "ijkl" steering).
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he's right, controls are not the main issue right now, so forget about me saying they were urgent.
however, the mission statement is something very important we need to work on. here is the new list:
- increasing interest in FIRST
- creating a fun, appealing representation of the FIRST Robotics Competition
- bringing FIRST to the medium of electronic gaming