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Unread 18-07-2004, 10:38
Mike Ciance Mike Ciance is offline
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FRC #0025 (Raider Robotix)
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Re: [FVG]: High-level design

Quote:
Originally Posted by Texan
In response to Mtrawls pleas (whines ), I've decided to create this thread. We need to decide on a high-, top-level structure. This includes things like class relationships, general program flow, etc.

I'm not sure how much we can discuss yet. I've just started to read the CS documentation, and we'll be slightly forced to work with however it does. But, if you have any input, go ahead, say something... I'll try to create some stuff after a while.
i know only a small amount of C, and i dont have thatmuch programming experience all together, but i guess the program flow would be something like:
>get player 1 input
>getdata robot 1 stats
>move robot 1
>calculate AI 2
>getdata robot 2 stats
>move robot 2
>calculate AI 3
>getdata robot 3 stats
>move robot 3
>calculate AI 4
>getdata robot 4 stats
>move robot 4
>getscore
>display score

of course many of these are really sets of commands, but still, a basic structure is what we need right now. also i'm sure there is stuff i missed.

hey, look who listed stuf without the code for once
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