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Originally Posted by LBK Rules
I haven't posted in this forum before, but I decided to go ahead and start somewhere.
I was working on getting these to work this morning::
(I have compiled CS, but I have not read the docs farther than installation, so I was using Irrlicht)
.max 2004 FRC field, download and use!
Field 3D model, any takers?
I had tried to convert both of them to Q3 BSP models, but I couldn't figure out the 3ds2map program.
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i dunno, it looks to high-detail for this game. we want this game to run well on most computers and a high-detail field will slow it down. the one HHSJosh is working on is almost done anyway.
i could be wrong, i mean i don't know the poly counts on these things, but i think HHSJosh's model would run better.