View Single Post
  #10   Spotlight this post!  
Unread 21-07-2004, 17:17
Mike Ciance Mike Ciance is offline
Registered User
FRC #0025 (Raider Robotix)
Team Role: Alumni
 
Join Date: Apr 2003
Rookie Year: 2002
Location: North Brunswick, NJ
Posts: 693
Mike Ciance has a brilliant futureMike Ciance has a brilliant futureMike Ciance has a brilliant futureMike Ciance has a brilliant futureMike Ciance has a brilliant futureMike Ciance has a brilliant futureMike Ciance has a brilliant futureMike Ciance has a brilliant futureMike Ciance has a brilliant futureMike Ciance has a brilliant futureMike Ciance has a brilliant future
Send a message via AIM to Mike Ciance
Re: [FVG]: 3ds field model

Quote:
Originally Posted by LBK Rules
I haven't posted in this forum before, but I decided to go ahead and start somewhere.

I was working on getting these to work this morning::
(I have compiled CS, but I have not read the docs farther than installation, so I was using Irrlicht)

.max 2004 FRC field, download and use!
Field 3D model, any takers?

I had tried to convert both of them to Q3 BSP models, but I couldn't figure out the 3ds2map program.
i dunno, it looks to high-detail for this game. we want this game to run well on most computers and a high-detail field will slow it down. the one HHSJosh is working on is almost done anyway.

i could be wrong, i mean i don't know the poly counts on these things, but i think HHSJosh's model would run better.
Reply With Quote