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Originally Posted by Lev
I can provide you with some higher-detail textures for the field model if you need them.
Here are some renders of the field model we used for our animation entry:
http://web.mit.edu/~levpopov/Public/FIELD/f01.jpg
http://web.mit.edu/~levpopov/Public/FIELD/f02.jpg
If you want to have very detailed looking field while keeping the polycount low, i suggest baking in most of the lighting and shadows. Yes, it may produce some unrealistic artifacts like wrong shadows or reflections, but in my opinion its still a lot better than just flat color.
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Those are pretty good looking (well, great

).
Ater we manage to get a conversion of one of the maps, we'll see how it runs. Then we'll decided what sorts of things we may/may not have to do without.
==EDIT==
If someone would like to help me out here, there is a CS export plugin for 3ds available at
http://www.freesoma.org/. I don't know what version you're using, but the pludin says it's for 4.2. Hopefully, it will be backward compatible, and you can get that to work... If anyone manages to convert a map (I don't care which), please PM me, or post back here (or both).