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Re: [FVG]: Included Bots
In case you forgot, there is one (and only one) reason we did NOT pick Unreal: $$$$$$$$$. Maybe at some point in the future, we can create a different version using Unreal. But until then, CS is here.
What I had wanted to do (originally) was write an engine that would take the original source and run it. The problem is, We'd also have to figure out how to connect FRC outputs to robot movements. A DLL is the most flexible way to do things, though the object model is going to need some work. A template will be released.
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